

I am not even sure if it was ever the case in COD games, I only played some of the first Black Ops online, and one time had to witness a server 'mod' whining because someone else had used a mine on him, and proceeding to ban that player. I still believe that ranked servers for any game need to all play by the same ruleset, but clearly that is no longer the case in later BF games. In Battlefield 2, server operators had to either completely abide by EA's ROE, which included that they could not impose arbitrary restrictions on weapons and equipment (beyond what the game allowed, such as Infantry Only mode) - or they could only run unranked servers, which was a lot less attractive for players who had discovered their competitive streak. When those arrived on the scene, things changed a bit. The other difference between the shooters of yore, and current ones, is that back in the day, there were no centralised, continuous player rankings and statistics. Arbitrary rulesets, made up on the spot, and (not clearly shown when joining a server, can significantly impact the player's experience, and not for the better. The first time I joined one of those servers in BF4, I got kicked because I had a weapon in my (default) loadout that they didn't want me to use. A lot of them are basically just made for clans to have their own turf and be able to get their points and stats without having to measure up to other players. Many of them arbitrarily restrict the weapons and gadgets you can use, and are very quick with the banhammer. Have any of you seen current player-run servers for games like BF or COD? It's a garbage fire. Suffice to say that at the end of it, some friends were no longer friends. Then I ran a BF3 server with a bunch of friends, and things were not so great. Ran my own UT2k3 server for a while and it was great. I am seeing a few people in this thread reminisce about the good old days, where players ran their servers and it was easy to keep cheaters and griefers out, and so on. What recourse do you have in this situation? And as more official servers get turned off, the number of community servers increase by proportion. He tried rejoining BF4 a year later, and was still on the ban list. As a consequence he was permanently banned from any community server running this shared list, which equated to about 1/3 of the servers. But the community server scrapped the PunkBuster kick and automatically added his player ID to a community ban list that was shared. PunkBuster didn't detect any game injection, hence whey it was a simple game kick instead of an actual ban with length. Cheat Engine was actually for a single player game, and he accidentally left it running. That meant he was kicked and could rejoin. I have a friend who was banned for zero seconds by PunkBuster for having Cheat Engine running. Some people will complain about this but the new system just makes it so that I'm almost never in a vehicle and that's a bummer, where as I used to be both in vehicles and on foot with a pretty even balance in the older games.Īnd yet the RSPs in Battlefield 4 meant you could get community banned from something like 1/3 of all game servers without ever doing anything that was against the game rules. I also miss the mad dash to vehicles at the first spawn in each round, that was another thing that felt very Battlefield. I don't care about realism and accuracy at all in Battlefield, find a way to put an airstrip on these levels. On the other hand I love some of the changes they've made with squad revives and other things but I really want vehicles to come back to just being apart of the map. I actually think BFV is a really great Battlefield (I wanted to like BF1 but I just couldn't) but it still feels off not being able to just run up to giant tanks and planes in the map itself. I'm one of their reliable fans, played 1942 back in the day but really played a ton of BF2 and all of them ever since. That change alone has made Battlefield feel significantly less like itself to its detriment. I understood it in Star Wars because it seemed like they wanted to make things easier for a wider audience but I'm still surprised it made its way into BF proper. They changed the way you get into vehicles (spawning into them instead of running up to them) and then that carried into Battlefield 1 and that's still here in BFV. I feel like a lot of it started with Star Wars Battlefront which is basically just Star Wars Battlefield.
